In a world where technology has taken over several tasks, students discover how to be the one who trains and programs those machines. They learn early on that AI is about teaching a computer to be able to perform tasks that normally a human would do.
Through a series of activities and projects, students are trained on machine learning which is a specific type of AI that recognizes patterns in data and makes predictions based on those patterns. Children will design games and animations and code their own virtual machines to learn various tasks.
Activities include Make Me Happy! with supervised learning for machines, Shoot the Bug Game with decision tree model, Chameleon with image classification, School Journey with predictive model, and many more.
Common Core Mathematical Practice: Make sense of problems and persevere in solving them, Reason abstractly and quantitatively, Construct viable arguments and critique the reasoning of others, Model with mathematics, Use appropriate tools strategically, Common Core English Language Arts, Information Information and Technology Essential Standards: Technology as a Tool, Safety and Ethical Issues, CSTA K-12 Computer Science Standards: Collaboration 1:3-2 & 1:6-3, Computational Thinking Algorithms L1:3-3, L1:3-4, L1:6-2, Computing Practice and Programming L1:3-4, L1:6-5, 1:6-6, 1:3-5, 1:6-9 Computer Programming
Afterschool Camp Or Classes
Computer Programming I - Scratch